unreal.BoneMaskDefinitionDataAsset

class unreal.BoneMaskDefinitionDataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Bone Mask Definition Data Asset

C++ Source:

  • Plugin: AnimationLayering

  • Module: AnimationLayering

  • File: BoneMaskTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_mask_definition (BoneMaskDefinition): [Read-Write]

  • skeleton (Skeleton): [Read-Write]

property bone_mask_definition: BoneMaskDefinition

[Read-Only]

Type:

(BoneMaskDefinition)