unreal.BoneMaskDefinitionDataAsset¶
- class unreal.BoneMaskDefinitionDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetBone Mask Definition Data Asset
C++ Source:
Plugin: AnimationLayering
Module: AnimationLayering
File: BoneMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_mask_definition(BoneMaskDefinition): [Read-Write]skeleton(Skeleton): [Read-Write]
- property bone_mask_definition: BoneMaskDefinition¶
[Read-Only]
- Type: