unreal.BoneFilter

class unreal.BoneFilter

Bases: StructBase

Bone Filter

C++ Source:

  • Module: Engine

  • File: SkeletalMeshLODSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Name of Bone Name

  • exclude_self (bool): [Read-Write] Do not include the joint specified

    This option will work differently based on EBoneFilterActionOption If EBoneFilterActionOption is Remove, it will exclude itself and only remove children For example, if you specify hand, it will only include children of hand(all fingers), not the hand itself if this is true

    But if the EBoneFilterActionOption is Keep, it will exclude itself but include all parents of it You can’t remove joint without children removed, and you can’t keep without your parents