unreal.BoneFilter¶
- class unreal.BoneFilter¶
Bases:
StructBaseBone Filter
C++ Source:
Module: Engine
File: SkeletalMeshLODSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Name of Bone Nameexclude_self(bool): [Read-Write] Do not include the joint specifiedThis option will work differently based on EBoneFilterActionOption If EBoneFilterActionOption is Remove, it will exclude itself and only remove children For example, if you specify hand, it will only include children of hand(all fingers), not the hand itself if this is true
But if the EBoneFilterActionOption is Keep, it will exclude itself but include all parents of it You can’t remove joint without children removed, and you can’t keep without your parents