unreal.BodyPhysicsMode

class unreal.BodyPhysicsMode

Bases: EnumBase

Controls whether a physics body participates in world simulation.

C++ Source:

  • Plugin: PhysicsToolsets

  • Module: PhysicsToolsets

  • File: PhysicsAssetToolset.h

DEFAULT: BodyPhysicsMode = Ellipsis

Follows the skeletal mesh component’s simulation state.

Type:

0

KINEMATIC: BodyPhysicsMode = Ellipsis

moves with animation and is not simulated.

Type:

1

Type:

Always kinematic

SIMULATED: BodyPhysicsMode = Ellipsis

Always simulated, regardless of the component’s state.

Type:

2