unreal.BodyPhysicsMode¶
- class unreal.BodyPhysicsMode¶
Bases:
EnumBaseControls whether a physics body participates in world simulation.
C++ Source:
Plugin: PhysicsToolsets
Module: PhysicsToolsets
File: PhysicsAssetToolset.h
- DEFAULT: BodyPhysicsMode = Ellipsis¶
Follows the skeletal mesh component’s simulation state.
- Type:
0
- KINEMATIC: BodyPhysicsMode = Ellipsis¶
moves with animation and is not simulated.
- Type:
1
- Type:
Always kinematic
- SIMULATED: BodyPhysicsMode = Ellipsis¶
Always simulated, regardless of the component’s state.
- Type:
2