unreal.BlueprintVariableReplication¶
- class unreal.BlueprintVariableReplication¶
Bases:
EnumBaseNetwork replication mode for a Blueprint variable. Blueprint-exposed proxy for EVariableReplication (BlueprintDetailsCustomization.h:74).
C++ Source:
Module: BlueprintEditorLibrary
File: BlueprintEditorLibrary.h
- NONE: BlueprintVariableReplication = Ellipsis¶
Not replicated.
- Type:
0
- REPLICATED: BlueprintVariableReplication = Ellipsis¶
Replicated from server to client.
- Type:
1
- REP_NOTIFY: BlueprintVariableReplication = Ellipsis¶
Replicated with a notification function called on clients when a new value arrives.
- Type:
2