unreal.BlueprintVariableReplication

class unreal.BlueprintVariableReplication

Bases: EnumBase

Network replication mode for a Blueprint variable. Blueprint-exposed proxy for EVariableReplication (BlueprintDetailsCustomization.h:74).

C++ Source:

  • Module: BlueprintEditorLibrary

  • File: BlueprintEditorLibrary.h

NONE: BlueprintVariableReplication = Ellipsis

Not replicated.

Type:

0

REPLICATED: BlueprintVariableReplication = Ellipsis

Replicated from server to client.

Type:

1

REP_NOTIFY: BlueprintVariableReplication = Ellipsis

Replicated with a notification function called on clients when a new value arrives.

Type:

2