unreal.BlueprintFunctionInfo

class unreal.BlueprintFunctionInfo(name: Name = 'None', description: Text = '', is_implemented: bool = False)

Bases: StructBase

Per-item info for a function or event visible on a Blueprint.

C++ Source:

  • Module: BlueprintEditorLibrary

  • File: BlueprintEditorLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] Short human-readable description, e.g. the tooltip shown in the editor. Empty if none.

  • is_implemented (bool): [Read-Write] True if this function/event already has a graph or node on the Blueprint; false if it is only available to implement or override.

  • name (Name): [Read-Write] The function or event’s identifier — the name a caller would use to refer to it.

property description: Text

[Read-Only] Short human-readable description, e.g. the tooltip shown in the editor. Empty if none.

Type:

(Text)

property is_implemented: bool

[Read-Only] True if this function/event already has a graph or node on the Blueprint; false if it is only available to implement or override.

Type:

(bool)

property name: Name

[Read-Only] The function or event’s identifier — the name a caller would use to refer to it.

Type:

(Name)