unreal.BlueprintFunctionInfo¶
- class unreal.BlueprintFunctionInfo(name: Name = 'None', description: Text = '', is_implemented: bool = False)¶
Bases:
StructBasePer-item info for a function or event visible on a Blueprint.
C++ Source:
Module: BlueprintEditorLibrary
File: BlueprintEditorLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
description(Text): [Read-Write] Short human-readable description, e.g. the tooltip shown in the editor. Empty if none.is_implemented(bool): [Read-Write] True if this function/event already has a graph or node on the Blueprint; false if it is only available to implement or override.name(Name): [Read-Write] The function or event’s identifier — the name a caller would use to refer to it.
- property description: Text¶
[Read-Only] Short human-readable description, e.g. the tooltip shown in the editor. Empty if none.
- Type:
(Text)