unreal.BehaviorTreeGraphNode_Root¶
- class unreal.BehaviorTreeGraphNode_Root(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BehaviorTreeGraphNodeRoot node of this behavior tree, holds Blackboard data
C++ Source:
Module: BehaviorTreeEditor
File: BehaviorTreeGraphNode_Root.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard_asset(BlackboardData): [Read-Write]error_msg(str): [Read-Write] Error/Warning description