unreal.BehaviorTreeGraphNode_Root

class unreal.BehaviorTreeGraphNode_Root(outer: Object | None = None, name: Name | str = 'None')

Bases: BehaviorTreeGraphNode

Root node of this behavior tree, holds Blackboard data

C++ Source:

  • Module: BehaviorTreeEditor

  • File: BehaviorTreeGraphNode_Root.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blackboard_asset (BlackboardData): [Read-Write]

  • error_msg (str): [Read-Write] Error/Warning description