unreal.BatchCreateFontAsset¶
- class unreal.BatchCreateFontAsset¶
Bases:
EnumBaseEBatch Create Font Asset
C++ Source:
Module: UnrealEd
File: FontFileImportFactory.h
- CANCEL: BatchCreateFontAsset = Ellipsis¶
Internal do not use
- Type:
1
- CREATE_IF_NO_FONT_EXISTS: BatchCreateFontAsset = Ellipsis¶
Only create a new font if one doesn’t already exist, this will help with automated/script imports
- Type:
4
- NO: BatchCreateFontAsset = Ellipsis¶
Do not create a UFont to match the new UFontFace
- Type:
3
- UNKNOWN: BatchCreateFontAsset = Ellipsis¶
Internal do not use
- Type:
0
- YES: BatchCreateFontAsset = Ellipsis¶
Create a UFont to match the new UFontFace
- Type:
2