unreal.BaseGrowth¶
- class unreal.BaseGrowth¶
Bases:
StructBaseStruct describing how a modifier should grow the base so other modifiers can be taken into account when creating groups.
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionModifierDescriptors.h
Editor Properties: (see get_editor_property/set_editor_property)
x(bool): [Read-Write]y(bool): [Read-Write]z(bool): [Read-Write]