unreal.BaseGrowth

class unreal.BaseGrowth

Bases: StructBase

Struct describing how a modifier should grow the base so other modifiers can be taken into account when creating groups.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionModifierDescriptors.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (bool): [Read-Write]

  • y (bool): [Read-Write]

  • z (bool): [Read-Write]