unreal.BaseCaptureMetadata¶
- class unreal.BaseCaptureMetadata(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase Capture Metadata
C++ Source:
Plugin: CaptureData
Module: CaptureDataEditor
File: MetadataHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
owner_name(Name): [Read-Only]