unreal.BaseCaptureMetadata

class unreal.BaseCaptureMetadata(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base Capture Metadata

C++ Source:

  • Plugin: CaptureData

  • Module: CaptureDataEditor

  • File: MetadataHandler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • owner_name (Name): [Read-Only]

property owner_name: Name

[Read-Only]

Type:

(Name)