unreal.BTTask_StopGameplayBehavior¶
- class unreal.BTTask_StopGameplayBehavior(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTaskNodeBTTask Stop Gameplay Behavior
C++ Source:
Plugin: GameplayBehaviors
Module: GameplayBehaviorsModule
File: BTTask_StopGameplayBehavior.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_to_stop(type(Class)): [Read-Write] If None (the default) will stop any and all gameplay behaviors instigated by the agentignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runningnode_name(str): [Read-Write] node name