unreal.BTTask_StopGameplayBehavior

class unreal.BTTask_StopGameplayBehavior(outer: Object | None = None, name: Name | str = 'None')

Bases: BTTaskNode

BTTask Stop Gameplay Behavior

C++ Source:

  • Plugin: GameplayBehaviors

  • Module: GameplayBehaviorsModule

  • File: BTTask_StopGameplayBehavior.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_to_stop (type(Class)): [Read-Write] If None (the default) will stop any and all gameplay behaviors instigated by the agent

  • ignore_restart_self (bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already running

  • node_name (str): [Read-Write] node name