unreal.BTTask_SetKeyValueGameplayTag¶
- class unreal.BTTask_SetKeyValueGameplayTag(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTask_BlackboardBaseSet GameplayTag Key
C++ Source:
Plugin: GameplayBehaviors
Module: GameplayBehaviorsModule
File: BTTask_SetKeyValueGameplayTag.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard_key(BlackboardKeySelector): [Read-Write] blackboard key selectorignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runningnode_name(str): [Read-Write] node namevalue(ValueOrBBKey_GameplayTagContainer): [Read-Write]