unreal.BTTask_RunStateTree¶
- class unreal.BTTask_RunStateTree(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTaskNodeRunStateTree task allows the execution of state tree with the StateTreeAIComponentSchema inside a behavior tree.
C++ Source:
Plugin: GameplayStateTree
Module: GameplayStateTreeModule
File: BTTask_RunStateTree.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runninginterval(float): [Read-Write] Interval between state tree update.node_name(str): [Read-Write] node namerandom_deviation(float): [Read-Write] Random deviation on the interval between each state tree update.state_tree_ref(StateTreeReference): [Read-Write] State tree that will be run when the task is selected.