unreal.BTTask_RunDynamicStateTree¶
- class unreal.BTTask_RunDynamicStateTree(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTaskNodeRunDynamicStateTree task allows the execution of a state tree chosen at runtime. UBTTask_RunDynamicStateTree::SetDynamicStateTree can be used to set the node’s state tree.
C++ Source:
Plugin: GameplayStateTree
Module: GameplayStateTreeModule
File: BTTask_RunDynamicStateTree.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runninginjection_tag(GameplayTag): [Read-Write] Gameplay tag that will identify this task for state tree injectionnode_name(str): [Read-Write] node name