unreal.BTTask_FinishWithResult¶
- class unreal.BTTask_FinishWithResult(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTaskNodeInstantly finishes with given result
C++ Source:
Module: AIModule
File: BTTask_FinishWithResult.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runningnode_name(str): [Read-Write] node nameresult(ValueOrBBKey_Enum): [Read-Write]