unreal.BTTask_FindAndUseGameplayBehaviorSmartObject¶
- class unreal.BTTask_FindAndUseGameplayBehaviorSmartObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTTaskNodeBTTask Find and Use Gameplay Behavior Smart Object
C++ Source:
Plugin: GameplayBehaviorSmartObjects
Module: GameplayBehaviorSmartObjectsModule
File: BTTask_FindAndUseGameplayBehaviorSmartObject.h
Editor Properties: (see get_editor_property/set_editor_property)
activity_requirements(GameplayTagQuery): [Read-Write] Additional tag query to filter available smart objects. We’ll query for smartobjects that support activities tagged in a way matching the filter. Note that regular tag-base filtering is going to take place as well
claim_priority(SmartObjectClaimPriority): [Read-Write]eqs_request(EQSParametrizedQueryExecutionRequest): [Read-Write]ignore_restart_self(bool): [Read-Write] if set, task search will be discarded when this task is selected to execute but is already runningnode_name(str): [Read-Write] node nameradius(float): [Read-Write] Used for smart object querying if EQSRequest is not configured