unreal.BTService_DefaultFocus¶
- class unreal.BTService_DefaultFocus(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTService_BlackboardBaseDefault Focus service node. A service node that automatically sets the AI controller’s focus when it becomes active.
C++ Source:
Module: AIModule
File: BTService_DefaultFocus.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard_key(BlackboardKeySelector): [Read-Write] blackboard key selectorcall_tick_on_search_start(bool): [Read-Write] call Tick event when task search enters this node (SearchStart will be called as well)interval(float): [Read-Write] defines time span between subsequent ticks of the servicenode_name(str): [Read-Write] node namerandom_deviation(float): [Read-Write] adds random range to service’s Intervalrestart_timer_on_each_activation(bool): [Read-Write] if set, next tick time will be always reset to service’s interval when node is activated