unreal.BTDecorator_TimeLimit¶
- class unreal.BTDecorator_TimeLimit(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecoratorTime Limit decorator node. A decorator node that bases its condition on whether a timer has exceeded a specified value. The timer is reset each time the node becomes relevant.
C++ Source:
Module: AIModule
File: BTDecorator_TimeLimit.h
Editor Properties: (see get_editor_property/set_editor_property)
flow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node nametime_limit(ValueOrBBKey_Float): [Read-Write] max allowed time for execution of underlying node