unreal.BTDecorator_ReachedMoveGoal¶
- class unreal.BTDecorator_ReachedMoveGoal(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecoratorReached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller’s path following component returns that it has reached its goal.
C++ Source:
Module: AIModule
File: BTDecorator_ReachedMoveGoal.h
Editor Properties: (see get_editor_property/set_editor_property)
flow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node name