unreal.BTDecorator_DoesPathExist

class unreal.BTDecorator_DoesPathExist(outer: Object | None = None, name: Name | str = 'None')

Bases: BTDecorator

Does Path Exist decorator node. A decorator node that bases its condition on whether a path exists between two points from the Blackboard.

C++ Source:

  • Module: AIModule

  • File: BTDecorator_DoesPathExist.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blackboard_key_a (BlackboardKeySelector): [Read-Write] blackboard key selector

  • blackboard_key_b (BlackboardKeySelector): [Read-Write] blackboard key selector

  • filter_class (ValueOrBBKey_Class): [Read-Write] “None” will result in default filter being used

  • flow_abort_mode (BTFlowAbortMode): [Read-Write] flow controller settings

  • inverse_condition (bool): [Read-Write] if set, condition check result will be inversed

  • node_name (str): [Read-Write] node name

  • path_query_type (ValueOrBBKey_Enum): [Read-Write]