unreal.BTDecorator_DoesPathExist¶
- class unreal.BTDecorator_DoesPathExist(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecoratorDoes Path Exist decorator node. A decorator node that bases its condition on whether a path exists between two points from the Blackboard.
C++ Source:
Module: AIModule
File: BTDecorator_DoesPathExist.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard_key_a(BlackboardKeySelector): [Read-Write] blackboard key selectorblackboard_key_b(BlackboardKeySelector): [Read-Write] blackboard key selectorfilter_class(ValueOrBBKey_Class): [Read-Write] “None” will result in default filter being usedflow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node namepath_query_type(ValueOrBBKey_Enum): [Read-Write]