unreal.BTDecorator_ConeCheck¶
- class unreal.BTDecorator_ConeCheck(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecoratorCone check decorator node. A decorator node that bases its condition on a cone check, using Blackboard entries to form the parameters of the check.
C++ Source:
Module: AIModule
File: BTDecorator_ConeCheck.h
Editor Properties: (see get_editor_property/set_editor_property)
cone_direction(BlackboardKeySelector): [Read-Write] “None” means “use ConeOrigin’s direction”cone_half_angle(ValueOrBBKey_Float): [Read-Write] Angle between cone direction and code cone edge, or a half of the total cone anglecone_origin(BlackboardKeySelector): [Read-Write] blackboard key selectorflow_abort_mode(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition(bool): [Read-Write] if set, condition check result will be inversednode_name(str): [Read-Write] node nameobserved(BlackboardKeySelector): [Read-Write] blackboard key selector