unreal.AvaSceneSubsystem¶
- class unreal.AvaSceneSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableWorldSubsystemMotion Design Scene Subsystem
C++ Source:
Plugin: Avalanche
Module: Avalanche
File: AvaSceneSubsystem.h
- classmethod gather_scene_tree_actors(context_object, parent_actor=None, include_descendants=True) Array[Actor]¶
Gathers actors in order of their appearance in the tree
- Parameters:
context_object (Object) – the context object to get the level from
parent_actor (Actor) – if specified, only the children (and optionally including descendants) of this actor will be considered. If not specified, all the actors in the context level will be used.
include_descendants (bool) – if specified, descendants of the given parent actor will also be considered.
- Return type: