unreal.AvaEditorSettings

class unreal.AvaEditorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Motion Design Editor Settings

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheEditor

  • File: AvaEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_activate_motion_design_viewport (bool): [Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.

  • auto_include_attached_actors_in_edit_actions (bool): [Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.

  • camera_distance (float): [Read-Write] Distance from the camera that new actors are created via the toolbox or drag and drop. Also sets the distance from the origin that new Camera Preview Viewport cameras are created.

  • default_viewport_quality_settings (AvaViewportQualitySettings): [Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.

  • enable_level_context_switching (bool): [Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent level

  • keep_relative_transform_when_grouping (bool): [Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actors

  • viewport_quality_presets (Map[Name, AvaViewportQualitySettings]): [Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.

  • viewport_quality_settings_presets (Array[AvaViewportQualitySettingsPreset]): [Read-Write] Viewport quality settings user presets.

property auto_activate_motion_design_viewport: bool

[Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.

Type:

(bool)

property auto_include_attached_actors_in_edit_actions: bool

[Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.

Type:

(bool)

property camera_distance: float

[Read-Write] Distance from the camera that new actors are created via the toolbox or drag and drop. Also sets the distance from the origin that new Camera Preview Viewport cameras are created.

Type:

(float)

property default_viewport_quality_settings: AvaViewportQualitySettings

[Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.

Type:

(AvaViewportQualitySettings)

property enable_level_context_switching: bool

[Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent level

Type:

(bool)

property keep_relative_transform_when_grouping: bool

[Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actors

Type:

(bool)

property viewport_quality_presets: None

[Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.

Type:

(Map[Name, AvaViewportQualitySettings])

property viewport_quality_settings_presets: None

[Read-Write] Viewport quality settings user presets.

Type:

(Array[AvaViewportQualitySettingsPreset])