unreal.AutomatedSequencePerfTestProjectSettings¶
- class unreal.AutomatedSequencePerfTestProjectSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsAutomated Performance Testing | Sequence
C++ Source:
Plugin: AutomatedPerfTesting
Module: AutomatedPerfTesting
File: AutomatedSequencePerfTest.h
Editor Properties: (see get_editor_property/set_editor_property)
maps_and_sequences_to_test(Array[AutomatedPerfTestMapSequenceCombo]): [Read-Write] When the project is run with a Sequence Perf Test, cycle through the input maps, and load and run the associated sequence outputting separate profiling results for each map/sequence combo Can be overridden via commandline with -AutomatedPerfTest.SequencePerfTest.TestName, which will only run the test with the matching namesequence_start_delay(float): [Read-Write] How long to delay between setting up the sequence for the map before the sequence actually starts
- get_combo_from_test_name(test_name) AutomatedPerfTestMapSequenceCombo or None¶
Get Combo from Test Name
- Parameters:
test_name (Name)
- Returns:
found_sequence (AutomatedPerfTestMapSequenceCombo):
- Return type:
- property maps_and_sequences_to_test: None¶
[Read-Write] When the project is run with a Sequence Perf Test, cycle through the input maps, and load and run the associated sequence outputting separate profiling results for each map/sequence combo Can be overridden via commandline with -AutomatedPerfTest.SequencePerfTest.TestName, which will only run the test with the matching name
- Type: