unreal.AudioPropertiesSheetAsset¶
- class unreal.AudioPropertiesSheetAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioPropertiesSheetAssetBaseAudio Properties Sheet Asset
C++ Source:
Plugin: AudioProperties
Module: AudioProperties
File: AudioPropertiesSheet.h
Editor Properties: (see get_editor_property/set_editor_property)
properties_parser(AudioPropertiesParserBase): [Read-Write] The properties parser determines how the properties on this sheet are applied to target UObjects NOTE: A null parser will mean no properties are applied - a child sheet will however inherit the parent parser automaticallyproperties_sheet(AudioPropertiesSheet): [Read-Write]