unreal.AudioInsightsBlueprintLibrary¶
- class unreal.AudioInsightsBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryStatic class with useful gameplay utility functions that can be called from both Blueprint and C++
C++ Source:
Plugin: AudioInsightsRuntime
Module: AudioInsightsRuntime
File: AudioInsightsBlueprintLibrary.h
- classmethod log_audio_insights_event(world_context_object, event_name, sound_asset=None, actor=None) None¶
Send an event message to the Audio Insights event log. The filter category for the event can be added in the Audio Insights editor preferences Requires the Audio Insights plug-in to be enabled.
- classmethod log_audio_insights_event_for_audio_component(world_context_object, event_name, audio_component) None¶
Send an event message to the Audio Insights event log for a given AudioComponent. The filter category for the event can be added in the Audio Insights editor preferences Requires the Audio Insights plug-in to be enabled.
- Parameters:
world_context_object (Object)
event_name (str) – the name that will appear in the event log for this event
audio_component (AudioComponent) – the AudioComponent associated with this event