unreal.AssetTagsSubsystem¶
- class unreal.AssetTagsSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystemAsset Tags Subsystem
C++ Source:
Plugin: AssetTags
Module: AssetTags
File: AssetTagsSubsystem.h
- add_asset_data_to_collection(name, asset_data) → bool¶
Add Asset Data to Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- add_asset_datas_to_collection(name, asset_datas) → bool¶
Add Asset Datas to Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- add_asset_ptr_to_collection(name, asset_ptr) → bool¶
Add Asset Ptr to Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- add_asset_ptrs_to_collection(name, asset_ptrs) → bool¶
Add Asset Ptrs to Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- add_asset_to_collection(name, asset_path_name) → bool¶
Add Asset to Collection deprecated: Names containing full asset paths are deprecated. Use Soft Object Path instead.
- add_assets_to_collection(name, asset_path_names) → bool¶
Add Assets to Collection deprecated: Names containing full asset paths are deprecated. Use Soft Object Path instead.
- collection_exists(name) → bool¶
Check whether the given collection exists. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- create_collection(name, share_type) → bool¶
Create Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- Parameters:
name (Name)
share_type (CollectionShareType)
- Return type:
- destroy_collection(name) → bool¶
Destroy Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- empty_collection(name) → bool¶
Empty Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- get_assets_in_collection(name) → Array[AssetData]¶
Get the assets in the given collection. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- get_collections() → Array[Name]¶
Get the names of all available collections. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- get_collections_containing_asset(asset_path_name) → Array[Name]¶
Get Collections Containing Asset deprecated: Names containing full asset paths are deprecated. Use Soft Object Path instead.
- get_collections_containing_asset_data(asset_data) → Array[Name]¶
Get the names of the collections that contain the given asset. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- get_collections_containing_asset_ptr(asset_ptr) → Array[Name]¶
Get the names of the collections that contain the given asset. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- k2_add_asset_to_collection(name, asset_path) → bool¶
Add Asset To Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- Parameters:
name (Name)
asset_path (SoftObjectPath)
- Return type:
- k2_add_assets_to_collection(name, asset_paths) → bool¶
Add Assets To Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- Parameters:
name (Name)
asset_paths (Array[SoftObjectPath])
- Return type:
- k2_get_collections_containing_asset(asset_path) → Array[Name]¶
Get the names of the collections that contain the given asset. Use this for in-game access. Use the Collections Manager Scripting Subsystem for any other use case.
- Parameters:
asset_path (SoftObjectPath)
- Returns:
Names of the collections that contain the asset.
- Return type:
- k2_remove_asset_from_collection(name, asset_path) → bool¶
Remove Asset From Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- Parameters:
name (Name)
asset_path (SoftObjectPath)
- Return type:
- k2_remove_assets_from_collection(name, asset_paths) → bool¶
Remove Assets From Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- Parameters:
name (Name)
asset_paths (Array[SoftObjectPath])
- Return type:
- remove_asset_data_from_collection(name, asset_data) → bool¶
Remove Asset Data from Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- remove_asset_datas_from_collection(name, asset_datas) → bool¶
Remove Asset Datas from Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- remove_asset_from_collection(name, asset_path_name) → bool¶
Remove Asset from Collection deprecated: Names containing full asset paths are deprecated. Use Soft Object Path instead.
- remove_asset_ptr_from_collection(name, asset_ptr) → bool¶
Remove Asset Ptr from Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- remove_asset_ptrs_from_collection(name, asset_ptrs) → bool¶
Remove Asset Ptrs from Collection deprecated: Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.
- remove_assets_from_collection(name, asset_path_names) → bool¶
Remove Assets from Collection deprecated: Names containing full asset paths are deprecated. Use Soft Object Path instead.