unreal.AssetEditorOpenDebugObjectDynamic

class unreal.AssetEditorOpenDebugObjectDynamic(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Asset Editor Open Debug Object Dynamic Delegate Signature

Parameters:

debug_object (Object)

C++ Source:

  • Module: UnrealEd

  • File: AssetEditorSubsystem.h