unreal.AnimTrack

class unreal.AnimTrack(anim_segments: None = [])

Bases: StructBase

This is list of anim segments for this track For now this is only one TArray, but in the future we should define more transition/blending behaviors

C++ Source:

  • Module: Engine

  • File: AnimCompositeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_segments (Array[AnimSegment]): [Read-Write]

property anim_segments: None

[Read-Only]

Type:

(Array[AnimSegment])