unreal.AnimTrack¶
- class unreal.AnimTrack(anim_segments: None = [])¶
Bases:
StructBaseThis is list of anim segments for this track For now this is only one TArray, but in the future we should define more transition/blending behaviors
C++ Source:
Module: Engine
File: AnimCompositeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_segments(Array[AnimSegment]): [Read-Write]
- property anim_segments: None¶
[Read-Only]
- Type:
(Array[AnimSegment])