unreal.AnimStateNode¶
- class unreal.AnimStateNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimStateNodeBaseAnim State Node
C++ Source:
Module: AnimGraph
File: AnimStateNode.h
Editor Properties: (see get_editor_property/set_editor_property)
always_reset_on_entry(bool): [Read-Write] Whether or not this state will ALWAYS reset it’s state on reentry, regardless of remaining weighterror_msg(str): [Read-Write] Error/Warning descriptionstate_entered(AnimNotifyEvent): [Read-Write]state_fully_blended(AnimNotifyEvent): [Read-Write]state_left(AnimNotifyEvent): [Read-Write]