unreal.AnimRuntimeTransformProviderData¶
- class unreal.AnimRuntimeTransformProviderData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TransformProviderDataAnim Runtime Transform Provider Data
C++ Source:
Module: Engine
File: AnimRuntimeTransformProviderData.h
- allocate_track() int32¶
Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges.
- Return type:
int32
- classmethod create_anim_runtime_transform_provider_data(owner) AnimRuntimeTransformProviderData¶
Create Anim Runtime Transform Provider Data
- Parameters:
owner (InstancedSkinnedMeshComponent)
- Return type: