unreal.AnimRuntimeTransformProviderData

class unreal.AnimRuntimeTransformProviderData(outer: Object | None = None, name: Name | str = 'None')

Bases: TransformProviderData

Anim Runtime Transform Provider Data

C++ Source:

  • Module: Engine

  • File: AnimRuntimeTransformProviderData.h

allocate_track() int32

Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges.

Return type:

int32

classmethod create_anim_runtime_transform_provider_data(owner) AnimRuntimeTransformProviderData

Create Anim Runtime Transform Provider Data

Parameters:

owner (InstancedSkinnedMeshComponent)

Return type:

AnimRuntimeTransformProviderData

deallocate_track(track_index) bool

Deallocates a track. Returns whether the deallocation succeeded.

Parameters:

track_index (int32)

Return type:

bool

is_valid_index(track_index) bool

Is Valid Index

Parameters:

track_index (int32)

Return type:

bool

submit_changes() None

Submits all pending changes to rendering.