unreal.AnimNotifyState_PoseSearchConstraint

class unreal.AnimNotifyState_PoseSearchConstraint(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNotifyState_PoseSearchBase

multi character interaction constraint notify state: used to calculate relative bone positions in UPoseSearchInteractionAsset items

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchAnimNotifies.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cool_down_time (float): [Read-Write] cool down time used to calculate the desired reach for this constraint (it doesn’t start at the end of this notify state, BUT when this notify state gets out of scope (ultimately getting out of scope when reaching the notify state end time minus CoolDownTime, since MM can jump into a random frame of the animation containing the notify state)

  • from_socket_name (Name): [Read-Write]

  • from_socket_role (Name): [Read-Write]

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • notify_state_behavior_flags (uint8): [Read-Write]

  • ramp_up_time (float): [Read-Write] ramp up time used to calculate the desired reach for this constraint (it doesn’t start at the beginning of this notify state, BUT when this notify state is first seen, since MM can jump into a random frame of the animation containing the notify state)

  • rotation_weight (float): [Read-Write] who should rotate to reach full alignment? FromSocket or ToSocket? If RotationWeight is 0 FromSocket will move 100% and ToSocket 0%, if RotationWeight is 1 FromSocket will move 0% and ToSocket 100%,

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors

  • to_socket_name (Name): [Read-Write]

  • to_socket_role (Name): [Read-Write]

  • translation_weight (float): [Read-Write] who should translate to reach full alignment? FromSocket or ToSocket? If TranslationWeight is 0 FromSocket will move 100% and ToSocket 0%, if TranslationWeight is 1 FromSocket will move 0% and ToSocket 100%,