unreal.AnimNextControllerBase¶
- class unreal.AnimNextControllerBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMControllerImplements AnimNext RigVM controller extensions
C++ Source:
Plugin: UAF
Module: UAFUncookedOnly
File: AnimNextControllerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
modified_event(RigVMGraphModifiedDynamicEvent): [Read-Write]
Add a shared variable from the specified asset
Add a shared variable from the specified source object
Add a shared variable from the specified struct
- add_unit_node_of_class(script_struct_path, unit_node_class_path, method_name, position, node_name, setup_undo_redo=True, print_python_command=False) RigVMUnitNode¶
Adds a Function / Struct Node to the edited Graph. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
Refreshes a UUAFSharedVariableNode instance with provided data (similar to URigVMController::RefreshVariableNode)