unreal.AnimMontageFactory
¶
- class unreal.AnimMontageFactory(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Factory
Anim Montage Factory
C++ Source:
Module: UnrealEd
File: AnimMontageFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interfacecontext_class
(type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.create_new
(bool): [Read-Write] Create New: The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] Editor Import: true if the factory imports objects from files.formats
(Array[str]): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.source_animation
(AnimSequence): [Read-Write] Source Animation: Used when creating a montage from an AnimSequence, becomes the only AnimSequence containedsupported_class
(type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.target_skeleton
(Skeleton): [Read-Write] Target Skeletontext
(bool): [Read-Write] Text: true if the factory imports objects from text.
- property source_animation: AnimSequence¶
[Read-Write] Source Animation: Used when creating a montage from an AnimSequence, becomes the only AnimSequence contained
- Type: