unreal.AnimGraphNode_StageCoachWheelController
¶
- class unreal.AnimGraphNode_StageCoachWheelController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGraphNode_SkeletalControlBase
Anim Graph Node Stage Coach Wheel Controller
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehiclesEditor
File: AnimGraphNode_StageCoachWheelController.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function
(MemberReference): [Read-Write] Function called when the node becomes relevantinitial_update_function
(MemberReference): [Read-Write] Function called before the node is updated for the first timenode
(AnimNode_StageCoachWheelController): [Read-Write]property_bindings
(Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding infoshow_pin_for_properties
(Array[OptionalPinFromProperty]): [Read-Write]tag
(Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function
(MemberReference): [Read-Write] Function called when the node is updated