unreal.AnimGenControllerBoneOutput¶
- class unreal.AnimGenControllerBoneOutput¶
Bases:
StructBaseSpecifies a bone transform output from the controller
C++ Source:
Plugin: AnimGen
Module: AnimGen
File: AnimNode_AnimGenController.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_encoder_attribute_name(Name): [Read-Write] Auto-Encoder Attribute nameoutput_bone_name(Name): [Read-Write] Output Bone name