unreal.AnimGenControllerBoneOutput

class unreal.AnimGenControllerBoneOutput

Bases: StructBase

Specifies a bone transform output from the controller

C++ Source:

  • Plugin: AnimGen

  • Module: AnimGen

  • File: AnimNode_AnimGenController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_encoder_attribute_name (Name): [Read-Write] Auto-Encoder Attribute name

  • output_bone_name (Name): [Read-Write] Output Bone name