unreal.AnimGenController¶
- class unreal.AnimGenController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetThe Controller class represents a trained character controller that uses flow-matching and a neural-network to auto-regressively produce the character’s pose frame by frame.
A controller is always implicitly linked to a behavior which it was trained on - and input to the controller will be provided via the behavior.
C++ Source:
Plugin: AnimGen
Module: AnimGen
File: AnimGenController.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_encoder(AnimGenAutoEncoder): [Read-Only] Auto-Encoder which this controller usescontrol_encoder_size(int32): [Read-Only] Current size of the trained control encoder in kilobytesdenoiser_size(int32): [Read-Only] Current size of all the trained denoiser networks in kilobytesframe_rate(FrameRate): [Read-Only] The Frame Rate this controller was trained to run at