unreal.AnimGenAutoEncoderDebugDraw_ContactTimings¶
- class unreal.AnimGenAutoEncoderDebugDraw_ContactTimings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGenAutoEncoderDebugDrawDebug Draw class for drawing contact timings
C++ Source:
Plugin: AnimGen
Module: AnimGen
File: AnimGenAutoEncoder.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_circle_radius(float): [Read-Write] Radius for the circle to display to show contactsleft_contact_curve_attribute(Name): [Read-Write] Name of the left contact curve attributeleft_toe_bone_name(Name): [Read-Write] Name of the left toe boneright_contact_curve_attribute(Name): [Read-Write] Name of the right contact curve attributeright_toe_bone_name(Name): [Read-Write] Name of the right toe bone