unreal.AnimGenAutoEncoderDebugDraw_ContactTimings

class unreal.AnimGenAutoEncoderDebugDraw_ContactTimings(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimGenAutoEncoderDebugDraw

Debug Draw class for drawing contact timings

C++ Source:

  • Plugin: AnimGen

  • Module: AnimGen

  • File: AnimGenAutoEncoder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contact_circle_radius (float): [Read-Write] Radius for the circle to display to show contacts

  • left_contact_curve_attribute (Name): [Read-Write] Name of the left contact curve attribute

  • left_toe_bone_name (Name): [Read-Write] Name of the left toe bone

  • right_contact_curve_attribute (Name): [Read-Write] Name of the right contact curve attribute

  • right_toe_bone_name (Name): [Read-Write] Name of the right toe bone