unreal.AnimGenAutoEncoderDebugDraw

class unreal.AnimGenAutoEncoderDebugDraw(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Debug draw class used by the auto-encoder. Allows for custom debug-draw logic in the viewport

C++ Source:

  • Plugin: AnimGen

  • Module: AnimGen

  • File: AnimGenAutoEncoder.h

draw_debug(drawer, canvas_drawer, original_pose_state, reconstructed_pose_state, database, frame_ranges, range_viewport_transform, auto_encoder, character_idx, sequence_idx, sequence_time, range_start, range_length, identifier_color, original_color, reconstructed_color) None

Draw Debug function which is called each frame with the current pose state information

Parameters:
initialize_draw_debug(database, frame_ranges, auto_encoder) None

Make any required frame attributes or other data. This function is called once when the class is initialized

Parameters: