unreal.AnimDatabasePoseState¶
- class unreal.AnimDatabasePoseState¶
Bases:
StructBaseProvides a simple Blueprint-accessible wrapper around Pose Data.
This is a struct that can be used to provide access to pose data to blueprint code. Since it references a batch of pose data the PoseIdx variable can be set to say which pose the blueprint code is accessing. This also records the DeltaTime and the previous pose data since this allows for the detection of the occurrence (and prediction) of events in the attribute data.
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabasePose.h