unreal.AnimDatabaseIndexFunction_TransitionPose¶
- class unreal.AnimDatabaseIndexFunction_TransitionPose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseIndexFunctionFunction used to create an index containing frame attribute and ranges for measuring transition cost
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseIndex.h
Editor Properties: (see get_editor_property/set_editor_property)
left_toe_bone_name(Name): [Read-Write] Name of the left toe boneright_toe_bone_name(Name): [Read-Write] Name of the right toe bonestyle_ranges(Array[AnimDatabaseFrameRangesEntry]): [Read-Write] List of style ranges to storetransition_ranges(AnimDatabaseFrameRangesFunction): [Read-Write] Ranges to store the toe location and velocities for