unreal.AnimDatabaseIndexFunction_TransitionPose

class unreal.AnimDatabaseIndexFunction_TransitionPose(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseIndexFunction

Function used to create an index containing frame attribute and ranges for measuring transition cost

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabaseIndex.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_toe_bone_name (Name): [Read-Write] Name of the left toe bone

  • right_toe_bone_name (Name): [Read-Write] Name of the right toe bone

  • style_ranges (Array[AnimDatabaseFrameRangesEntry]): [Read-Write] List of style ranges to store

  • transition_ranges (AnimDatabaseFrameRangesFunction): [Read-Write] Ranges to store the toe location and velocities for