unreal.AnimDatabaseFunction_SetRootFromPelvis

class unreal.AnimDatabaseFunction_SetRootFromPelvis(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function for computing the root transform using a fixed offset from the pelvis

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_in_local_space (bool): [Read-Write] If to apply the offset in the local space of the pelvis or the world space

  • offset (Transform): [Read-Write] Fixed Offset to apply to the pelvis

  • pelvis_bone (Name): [Read-Write] Pelvis bone name

  • root_bone (Name): [Read-Write] Root bone name