unreal.AnimDatabaseFunction_SetBoneToRootTransformAtFrames¶
- class unreal.AnimDatabaseFunction_SetBoneToRootTransformAtFrames(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction to set bone to root location at frame
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write]frames(AnimDatabaseFramesFunction): [Read-Write]