unreal.AnimDatabaseFunction_ResetBones¶
- class unreal.AnimDatabaseFunction_ResetBones(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionReset bone transforms to the reference pose
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bones(Array[Name]): [Read-Write]