unreal.AnimDatabaseFunction_ResetBones

class unreal.AnimDatabaseFunction_ResetBones(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Reset bone transforms to the reference pose

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones (Array[Name]): [Read-Write]