unreal.AnimDatabaseFunction_ImportBVH¶
- class unreal.AnimDatabaseFunction_ImportBVH(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for importing from BVH
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
add_to_database(bool): [Read-Write] If to add the imported assets to the database.asset_directory(DirectoryPath): [Read-Write] Directory to write AnimSequences to.ignore_mirrored(bool): [Read-Write] Ignores BVH files with the _mirrored suffiximport_directory(DirectoryPath): [Read-Write] Directory to import BVH files from.remove_root_axes_change_rotation(bool): [Read-Write] If to remove the appropriate root rotation to account for the axes switch.