unreal.AnimDatabaseFunction_ImportBVH

class unreal.AnimDatabaseFunction_ImportBVH(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function for importing from BVH

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_to_database (bool): [Read-Write] If to add the imported assets to the database.

  • asset_directory (DirectoryPath): [Read-Write] Directory to write AnimSequences to.

  • ignore_mirrored (bool): [Read-Write] Ignores BVH files with the _mirrored suffix

  • import_directory (DirectoryPath): [Read-Write] Directory to import BVH files from.

  • remove_root_axes_change_rotation (bool): [Read-Write] If to remove the appropriate root rotation to account for the axes switch.