unreal.AnimDatabaseFrameRangesFunction_Outliers¶
- class unreal.AnimDatabaseFrameRangesFunction_Outliers(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFrameRangesFunctionFinds all the potential outlier frame ranges in a database
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity_minimum_difference(float): [Read-Write] Minimum difference away from the mean (in deg/s) for bone angular velocities to treat as outliersexcluded_ranges(AnimDatabaseFrameRangesFunction): [Read-Write] Ranges that are excluded from the outlier detectionlinear_velocity_minimum_difference(float): [Read-Write] Minimum difference away from the mean (in cm/s) for bone linear velocities to treat as outlierslocation_minimum_difference(float): [Read-Write] Minimum difference away from the mean (in cm) for bone locations to treat as outlierspadding(int32): [Read-Write] Padding to apply to returned outlier ranges in framesrotation_minimum_difference(float): [Read-Write] Minimum difference away from the mean (in degrees) for bone rotations to treat as outliersscalar_velocity_minimum_difference(float): [Read-Write] Minimum difference away from the mean for bone scalar velocities to treat as outliersscale_minimum_difference(float): [Read-Write] Minimum difference away from the mean for bone scales to treat as outliersthreshold(float): [Read-Write] Number of multiples of the standard deviation away from the mean to treat as an outlier