unreal.AnimDatabaseFrameRangesFunction_Outliers

class unreal.AnimDatabaseFrameRangesFunction_Outliers(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFrameRangesFunction

Finds all the potential outlier frame ranges in a database

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabaseFrameAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity_minimum_difference (float): [Read-Write] Minimum difference away from the mean (in deg/s) for bone angular velocities to treat as outliers

  • excluded_ranges (AnimDatabaseFrameRangesFunction): [Read-Write] Ranges that are excluded from the outlier detection

  • linear_velocity_minimum_difference (float): [Read-Write] Minimum difference away from the mean (in cm/s) for bone linear velocities to treat as outliers

  • location_minimum_difference (float): [Read-Write] Minimum difference away from the mean (in cm) for bone locations to treat as outliers

  • padding (int32): [Read-Write] Padding to apply to returned outlier ranges in frames

  • rotation_minimum_difference (float): [Read-Write] Minimum difference away from the mean (in degrees) for bone rotations to treat as outliers

  • scalar_velocity_minimum_difference (float): [Read-Write] Minimum difference away from the mean for bone scalar velocities to treat as outliers

  • scale_minimum_difference (float): [Read-Write] Minimum difference away from the mean for bone scales to treat as outliers

  • threshold (float): [Read-Write] Number of multiples of the standard deviation away from the mean to treat as an outlier